I fooled around with Boots BootyProject v2 and gave it a bit of MI6 Flavoring. All credit to boots with this pack but I thought I would share it with you guys




Booty Project v2
-------------------------------
This is the second version of my previous config
Like the last one, this was designed with Renegades
in mind. This time around I added a few more Armor
features, so its more balanced for spawn and armor.
What's New
-------------------------------
-Graphics have been updated/changed. This was
done to address compatability issues people were
having with scriptGL drawing images on widescreen.
Greatly impoved FPS. Some nice GUI stuff. New textures.
- Mouse sensitivty script
For whatever reason the Tribes GUI has the
worst slider for mouse sensitivity. Now you
can use a keybind to fine tune your mouse
- Updated the Split Message Hud
You can now ignore suicide messages if
you're splitting chat from server msgs
- Updated ItemHUD
Shows mines and grenades. New graphics
- Quick WF Selection
Now you can quickly change your loadout with a
single key press without having to fumble-fuck
through the tab menus.
- Remote messages passed through ScriptGL
Makes popup messages look pretty
- Some new sounds and textures
Bind Customization
-------------------------------
All your binds can be changed inside of the file:
~~~~ BootyPrefs.cs ~~~~~
which is located in the CONFIG directory.
Obviously this only applies to scripted binds, all other
binds can be edited normally in the options screen.
Script Customization
-------------------------------
Scripts can be enabled/disabled by editing:
~~~~ AutoloadPrefs.cs ~~~~~
Which is also located in the CONFIG directory.
Run any script simply by dropping it into the config/Addons
folder and naming the extension .acs.cs
Hud Customization
-------------------------------
Unless you have changed the binds, you can move the
huds around with your mouse by pressing:
~~~~ CTRL+B ~~~~
and for the basic HUDS:
~~~~ J ~~~~~
Features
-------------------------------
- Tribes 1.11 and Tribes 1.30 LastHope
- DOX, LT and Opencall Maps
- HudBot 0.5 with Vista Support
- Evita's PatcherGUI
- Autoloader (easily add other scripts)
- HappyMod (w/ Arrow Flag, Yellow Cameras, Red Mines, etc)
- Model loader/unloader for easy LastHope compliance
- New Textures, Skins, and Sounds
- UltraMonkey Soundpack (vol not included)
- Fully scripted
Huds Included
-------------------------------
- BoostHud (BoostHud.acs.cs)
Pops up when you use a booster or grab the flag
Tells you your current beacon count
* Only if you're in merc
- CTFHud (CTFHud.acs.cs)
Basic. Keeps track of flag and score
- FlagHud (FlagHud.acs.cs)
Notification pops up when you have the Enemy flag
- ItemHud (ItemHud.acs.cs)
Small item count of items
- MiniRadar (HUDBOT)
Basic. From Hudbot.
- Reticle Compass (Retcomp.acs.cs)
Duh
- SplitMessageHud (SplitMessageHud.acs.cs)
All flag/death events are stored here to reduce clutter.
Never miss what's actually going on due to spam.
- WeaponsHud (H.WepNameHud.acs.cs && v.AmmoHud.acs.cs)
Tells you your current weapon name and ammo remaining
Useful for armor
(I always mix up the damn rocket launcher and mortar)
Scripts Included
-------------------------------
- ArmorSelect (ArmorSelect.acs.cs)
Quickly select your armor from the Weapons Factory menu
- AutoBoost (Boost.acs.cs)
Tripe Boost by holding down the boost button
- ChainZoom (ChainZoom.acs.cs)
Automatically adjusts your FOV to zoom in while using
chaingun or vulcan
- CheckWeapon (CheckWep.acs.cs)
Keeps your current weapon mounted when you recieve a new one
- Chat Mute (ChatFilter.acs.cs)
Filters out junk like K-pack from chat
-Drop (Drop.acs.cs)
Poop's quick and dirty inventory spew script
- Fake Death (Spam.acs.cs)
Yep
- Flag Target (FlagTarget.acs.cs)
Automatically target enemy/friendly flag carriers
-Flag Sounds (FlagSounds.acs.cs)
Extra flag sounds on grab/drop/cap
-FOV Changer (Fov.acs.cs)
Change your FOV in-game
- Hud Mover (CORE)
Use the mouse to move custom huds
- Interpolate (Terp.acs.cs)
Customize your interpolate and forward predict settings
based upon your current weapon
- Jump n' Jet (Ski.acs.cs)
For the llamas
- Kill Popup and Sound (Killpop.acs.cs & Killsnd.acs.cs)
Basic kill notification with a sound
- Local Sounds (LocalSounds.acs.cs)
Few local taunts on grab/carrier kills/etc
- Mouse Sensitivity (Mouse.acs.cs)
Fine tune your mouse sensitivity in-game
- SmartAmmo (SmartAmmo.acs.cs)
Warns you when you're running low on ammo, automatically
switches your weapon when you run out
-Toss (Toss.acs.cs)
Poops smart full force throw, allows you to throw normally
after holding down the toss button after a certain amount of time
-Zoom and Snipe (Zoom.acs.cs & Snipe.acs.cs)
Automatically resets your zoom level, and switches to laser
rifle on zoom in
Credits
-------------------------------
While this config technically does not use any script packs
I have borrowed many scripts and ideas from other coders. Many
thanks go out to Andrew, Poop, Smales, Han Nehi, Evita, Daftie, Lemon and
many others for all of their hard work.
as well, Many thanks to all those who created the wonderful
textures and skins:
MilkMan, Z, SexGodSteve, daftie, lemon, Stork, and many others.
Long Live Tribes!
The key binds are in bootyprefs.cs and the ones that arent in there are in the tribes options menu in the game.
Here are the current binds:
6 is spam fake death
5 is drop flag
4 is health kit
3 is short throw grenade
2 drop pack
1 is switch view
wasd move
e zoom
z toggle zoom
r throw grenade far
g thow mine far
m throw mine short
b beacon
c map
tab suicide
At the moment the chain script, FOV changer, and boost script are disabled but can be reactivated in bootyprefs.cs by deleted the "//" before the code segment.
The chain script boots had in there is not needed as I added my own personal chain script.
I also changed the friend and foe indicators, and the reticle.
There is the link enjoy!!
http://www.mediafire.com/?myvlyj2zny2UPDATE:
Before now this chain script would not run on a Renegades server...only spawn. As of now this script works on Renegades and not only with the chaingun, but the vulcan as well!
INSTALLTION:
To add to the tribes setup above replace the polate.acs.cs file in config and in Bootyprefs.cs find these lines
"//Interpolate
//===========================================================================
//Here you can set your interpolate network settings
//These will take place when you fire
//TRIBES STOCK DEFAULT: interpolate:64, forwardpredict:0
//Credit: Boots
//Chain interpolate/forwardpredict in ms
//$terp::interpChain = "0";
//$terp::fpChain = "0";
////Vulcan interpolate/forwardpredict in ms
//$terp::interpVulcan = "0";
//$terp::fpVulcan = "0";
//Regular interpolate/forwardpredict when not firing in ms
//$terp::interpNormal = "64";
//$terp::fpNormal = "0";
//----------------------------------------------------------------------------"
and make sure every line as a "//" before it as this will comment this code out because it is no longer necessary and
having both active could mess things up.
INSTALLATION INDIVIDUAL CONFIG
Put polate.acs.cs into your config folder and in your autoexec.cs add the line
"exec("polate.acs.cs");"